![]() You can compare the colour scale (warmer=more ehp), and they are all pretty much the same, except perhaps a small EHP advantage for as the dot moves towards the high HP%. I picked out 4 points where the damage was aroud 11000. Then match up the crit damage and HP to reach that point. Pause the video, and find the colour dots with the EHP you want, and see if you can find the appropriate S3 damage you want. The bar on the right is the calculated EHP of apoc ravi, so that i can plot 4 variables on a scatter. The Higher the EHP, the lower the damage and vice versa. High HP%, low Cdmg% = least damage and highest EHPĮverything inbetween, is a balance between HP% and Cdmg%. Low HP%, high Cdmg% = most damage and lowest EHP Here is a still of the 3D plot, x-axis (cdmg), y-axis(HP%), z-axis(S3 Damage), Colour scale (EHP). Not shown are the def% rolls, but i limited them 30% def min and 80% def max on gear.įor the graph, I prioritized HP% and CDMG%, as with these 2 stats, you can infer that the remaining stat lines were put into defence as every data point utilized the maximum 255 GS available. Crit damage is capped at 140% from gear, as 140+60(destruction)+150 = 350 cap. That means at the highest end for HP%, 160 is 40% hp across 4 pieces of gear, while the lowest end is 70% hp across 4 pieces of gear. The axis in the graphs below are the %stat you can get from Gear. 15% atk was left in as that was what my aravi had. With a fixed 255 GS, I made a 3D matrix with all the possible combinations of HP%, DEF% and CDMG%, calculated the EHP for each, and the damage of S3 (no stack) into 1300 def enemy with pen set. In the end, if i excluded the 15% atk we would be looking at a 404 aravi which is pretty shit so that's probably better anyway. edit: Turns out i accidentally left 15% atk in, from my own unit so I guess i'll recalculate the final damage outputs at the bottom so that everything is consistent. I omitted ATK% because Ideally you don't want it and i don't know how i can plot 5 variables. After subtracting the GS necessary to reach my speed of 185 and 100% crit chance, I had 255 GS left over that could be distributed into HP%, DEF% and CDMG%. ![]() ![]() This also means that for this example, the apoc being tested is hp% neck destruction set. Well I'll try help visualize what kind of stat lines you should aim for.įor starters, I used my own decent aravi which is 419 GS with HP% neck on destruction set. C13 is taking too long to farm and i was bored, so I was fiddling around in matlab again.Īs a HP scaling unit, you might wonder how much crit damage and how much HP% should i really be aiming for. ![]()
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